- #Mac os x sdkmanager create emulator how to
- #Mac os x sdkmanager create emulator install
- #Mac os x sdkmanager create emulator update
- #Mac os x sdkmanager create emulator android
- #Mac os x sdkmanager create emulator code
#Mac os x sdkmanager create emulator code
It is best to use a hook in order to trigger builds automatically when someone pushes code to the repository.įor BitBucket, Gitlab and most Git providers, you can use “Trigger builds remotely” option. You can also specify Build Triggers that will build the project automatically for you. Step 6: Configuring Jenkins Build Triggers If you have a private repository, you can also create SSH keys to access your repository with the git protocol. If you have a Mercurial or Subversion repository, they work the exact same way. As mentioned, we’re going to use this sample repository. Specify the Git URL of your repository in the Source Code Management section. Next, you need to add a link to your repository so that Jenkins can download your code. Enter your project name and select “Freestyle project.”
#Mac os x sdkmanager create emulator android
Then, log in to Jenkins and configure the Android SDK that you just installed: Yes |sudo -iu jenkins android-sdk/tools/bin/sdkmanager -licenses # this step is important to accept the Android SDK license
Sudo -iu jenkins unzip sdk-tools-linux-3859397.zip -d android-sdk # here you paste the link you grabbed in the site Don’t download anything, just copy the link. Go to, and grab the link listed in the table for Get just the command line tools > Linux.
#Mac os x sdkmanager create emulator install
Configuring Android App Builds in Jenkins Step 1: Install Java JDK sudo apt-get install java-8-openjdk Step 2: Install Android SDK If you haven’t already installed Jenkins, you can follow the steps in the previous post to install Jenkins in your server. The steps for adding your own Android project to Jenkins will be the same.īuilding iOS apps? Keep an eye out for the next article in this series coming soon.įirst off, you’ll need to prepare the machine to compile and run Android applications. You’ll obviously want use your own built Android application or library. In this demo we’ll use an example application using Bugfender SDK in Android.
#Mac os x sdkmanager create emulator how to
This is a step-by-step guide for how to set up Jenkins to build and test Android apps. In case you missed our first couple of posts in this series, or if you aren’t sure just what Jenkins or CI is, head back and read: What Is Jenkins and Why Should You Be Using It? Head on over to our Resources page to download. Platform-tools to your PATH environment variable.New: We’ve just released a new ebook: the Jenkins Starter Guide, which contains all of the information in this series of four posts and more. Tip: For easy access to the SDK tools from a command line, add the Matches the API Level of the Android platform that you plan to use. You are choosing a samples package to download, select the one whose API Level Samples packages are available - one for each Android platform version. The samples give you source code that you can use to learn aboutĪndroid, load as a project and run, or reuse in your own app. For more information, read Support Library. All of the activity templates available when creating Plus others not included in the framework at all) on devices runningĪ platform version as old as Android 1.6. Includes a static library that allows you to use some of the latest Your app running on them with the Android emulator. It'sĪ good practice to download system images for all versions of Android your app supports and test Your app, it's unlikely you have a device for every version of Android your app supports. Although you might have one or more Android-powered devices on which to test To support (we recommend Android 2.2 for your lowest version). To get started, download the latest Android version, plus the lowest version you plan Version in order to use new features when running on devices with the latest version of Android. You'll still be able to run your app on older versions, but you must build against the latest On the latest devices, we recommend that you use the latest platform version as your build target. In order to provide the best user experience SDK Platform Required.You must download at least one platform into yourĮnvironment so you're able to compile your application. You must install this package when you install the SDK for Your new SDK installation already has the latest version. Here's an outline of the packages required and those we recommend you use:
#Mac os x sdkmanager create emulator update
SDK packages that are available, already installed, or for which an update is available. You can select which packages you want to download by toggling the checkboxes on the left, thenĬlick Install to install the selected packages.įigure 1.